Repo Wiki

Changes[]

  • Extraction Point Warning - Now aligns with hitboxes.
  • Guns - Can no longer misfire inside the truck.
  • Recharge Drone - Turns off after recharging is complete.

Balancing[]

  • Melee Weapons - Weapons no longer hit the player unless two or more players are grabbing it.
  • Pulse Pistol - Ammo capacity increased from 6 to 12 rounds.
  • Prodzap - Stun time increased from 2 to 3 seconds, damage from 6 to 8 per hit.
  • Cart Cannon - Added one more bullet. Explosion radius increased 20%. Player damage reduced to 50 to prevent one shot team wipes.
  • Cart Laser - Added one bullet. Damage per tick increased from 65 to 100. Total 800 if full beam hits.
  • Photon Blaster - Damage per tick increased from 35 to 45, total 270 if the entire beam hits. Bullet count lowered from 6 to 5.
  • Shotgun - Spread increased from 25 to 40. More effective up close, leaving Photon Blaster as the long-range option.
  • Boltzap - Bullet count raised from 16 to 20. Damage increased from 2 to 4.
  • Shockwave Grenade - Cost reduced.
  • Stun Grenade - Cost reduced.
  • Tranq Gun - Bullet count increased from 5 to 8.
  • Recharge Drone - Cost increased to match Feather Drone.
  • Zero Gravity Orb - No longer drains extra when players are inside. Radius increased 50%.
  • Tumble Wings - Thrust per upgrade doubled.
  • Enemy Orbs - Super Moon explosion damage to enemies reduced and radius increased.

Fixes[]

  • Museum Lasers - Fixed light and particles bleeding through walls.
  • Strength - Fixed bug where strength became weaker at roughly 100 upgrades.
  • Swiftbroom Academy - Fixed accidently place Phase Bridge in Lava Extraction.
  • Headman Manor - Fixed some rugs that caused the player to hide when crouched on top of them.
  • Museum - Fixed stairs in some modules that made the C.A.R.T to difficult to move.
  • Enemy Spawn - fixed rare bug where enemies could spawn too close to the truck at the start of the level.