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Changes[]
- Extraction Point Warning - Now aligns with hitboxes.
- Guns - Can no longer misfire inside the truck.
- Recharge Drone - Turns off after recharging is complete.
Balancing[]
- Melee Weapons - Weapons no longer hit the player unless two or more players are grabbing it.
- Pulse Pistol - Ammo capacity increased from 6 to 12 rounds.
- Prodzap - Stun time increased from 2 to 3 seconds, damage from 6 to 8 per hit.
- Cart Cannon - Added one more bullet. Explosion radius increased 20%. Player damage reduced to 50 to prevent one shot team wipes.
- Cart Laser - Added one bullet. Damage per tick increased from 65 to 100. Total 800 if full beam hits.
- Photon Blaster - Damage per tick increased from 35 to 45, total 270 if the entire beam hits. Bullet count lowered from 6 to 5.
- Shotgun - Spread increased from 25 to 40. More effective up close, leaving Photon Blaster as the long-range option.
- Boltzap - Bullet count raised from 16 to 20. Damage increased from 2 to 4.
- Shockwave Grenade - Cost reduced.
- Stun Grenade - Cost reduced.
- Tranq Gun - Bullet count increased from 5 to 8.
- Recharge Drone - Cost increased to match Feather Drone.
- Zero Gravity Orb - No longer drains extra when players are inside. Radius increased 50%.
- Tumble Wings - Thrust per upgrade doubled.
- Enemy Orbs - Super Moon explosion damage to enemies reduced and radius increased.
Fixes[]
- Museum Lasers - Fixed light and particles bleeding through walls.
- Strength - Fixed bug where strength became weaker at roughly 100 upgrades.
- Swiftbroom Academy - Fixed accidently place Phase Bridge in Lava Extraction.
- Headman Manor - Fixed some rugs that caused the player to hide when crouched on top of them.
- Museum - Fixed stairs in some modules that made the C.A.R.T to difficult to move.
- Enemy Spawn - fixed rare bug where enemies could spawn too close to the truck at the start of the level.